License Guide

πŸ”Ή Standard License (Default License)

The Standard License covers personal, hobby, and most commercial 2D output.

βœ” You MAY:

  • Use the product for personal or portfolio projects.

  • Create 2D renders, illustrations, animations, or promotional images/videos.

  • Use renders in:

    • Books, magazines, covers

    • Thumbnails, banners, ads

    • YouTube, Twitch, streaming overlays

    • Social media posts

  • Deliver 2D output for client work, as long as the client receives only flat images or videos.

  • Use rendered output in non-interactive commercial projects.

❌ You may NOT:

  • Redistribute, share, or resell the 3D files, textures, assets, or source data.

  • Provide the model in a way that allows others to extract, download, pose, or modify the 3D asset.

  • Use the asset inside:

    • Real-time engines

    • Games or apps

    • VR/AR/XR experiences

    • Configurators or interactive tools
      unless you have the Extended License.

Best For:

βœ” 2D rendering
βœ” Animation artists
βœ” Content creators & streamers
βœ” Promotional artwork
βœ” Graphic designers
βœ” Print work
βœ” Marketing & advertising
βœ” Clients receiving non-editable 2D output only


πŸ”Ή Extended License

The Extended License allows you to use the asset inside real-time, interactive, or engine-based environments where the end user can see or engage with the model in 3D.

βœ” You MAY:

  • Use the 3D asset inside real-time game engines (Unity, Unreal, Godot, proprietary engines).

  • Include the model in:

    • Video games

    • Mobile apps

    • VR/AR/XR experiences

    • Simulations and training software

    • Real-time avatar systems

    • Virtual worlds / metaverse content

  • Use the model in interactive 3D configurators or product customizers.

  • Use the model in 3D previews or real-time render displays.

  • Allow users to view, rotate, or pose the model only inside your controlled environment (not export it).

❌ You still may NOT:

  • Resell or share the raw 3D files, textures, or assets.

  • Distribute the model in a way that allows extraction of the source files.

  • Repackage the model inside asset packs, libraries, kits, or templates.

  • Use the model in open-source repositories or downloadable content where source access is possible.

Best For:

βœ” Game developers
βœ” VR/AR creators
βœ” App developers
βœ” Virtual worlds / metaverse
βœ” Simulation and training tools
βœ” 3D product configurators
βœ” Interactive 3D experiences
βœ” Any real-time engine usage


πŸ”Ή Summary Comparison

Use Case Standard License Extended License
Personal projects βœ” βœ”
Commercial 2D artwork βœ” βœ”
YouTube, Twitch, streaming βœ” βœ”
Client work (2D imagery) βœ” βœ”
Printed media & advertising βœ” βœ”
Real-time game engines (Unity/Unreal) ❌ βœ”
Mobile games & apps ❌ βœ”
VR / AR / XR experiences ❌ βœ”
3D configurators ❌ βœ”
Users can rotate/pose the model ❌ βœ”
Raw 3D file redistribution ❌ ❌

πŸ”Ή Can I resell or share the files?

No.
Both licenses prohibit distributing, selling, or giving away the 3D model, textures, UVs, source files, or any editable data.

You may sell or share your final rendered output, but not the original asset itself.


πŸ”Ή FAQ

Do I need the Extended License to make YouTube videos or thumbnails?

No. Standard License is enough because the output is 2D.

Do I need the Extended License for a mobile game?

Yes, because the model is used in real-time 3D.

Can I use the asset for client work?

Yes.
If the client only receives 2D renders, Standard is enough.
If they receive an actual 3D implementation, Extended is required.

Can I use this asset in Unreal or Unity?

  • Rendering cinematics? Standard is fine.

  • Real-time gameplay or interactive use? Extended License required.


πŸ”Ή Contact

If you’re unsure which license applies to your project, contact:
πŸ“§ mal3imageryhelpdesk@gmail.com