License Guide
πΉ Standard License (Default License)
The Standard License covers personal, hobby, and most commercial 2D output.
β You MAY:
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Use the product for personal or portfolio projects.
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Create 2D renders, illustrations, animations, or promotional images/videos.
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Use renders in:
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Books, magazines, covers
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Thumbnails, banners, ads
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YouTube, Twitch, streaming overlays
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Social media posts
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Deliver 2D output for client work, as long as the client receives only flat images or videos.
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Use rendered output in non-interactive commercial projects.
β You may NOT:
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Redistribute, share, or resell the 3D files, textures, assets, or source data.
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Provide the model in a way that allows others to extract, download, pose, or modify the 3D asset.
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Use the asset inside:
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Real-time engines
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Games or apps
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VR/AR/XR experiences
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Configurators or interactive tools
unless you have the Extended License.
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Best For:
β 2D rendering
β Animation artists
β Content creators & streamers
β Promotional artwork
β Graphic designers
β Print work
β Marketing & advertising
β Clients receiving non-editable 2D output only
πΉ Extended License
The Extended License allows you to use the asset inside real-time, interactive, or engine-based environments where the end user can see or engage with the model in 3D.
β You MAY:
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Use the 3D asset inside real-time game engines (Unity, Unreal, Godot, proprietary engines).
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Include the model in:
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Video games
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Mobile apps
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VR/AR/XR experiences
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Simulations and training software
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Real-time avatar systems
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Virtual worlds / metaverse content
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Use the model in interactive 3D configurators or product customizers.
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Use the model in 3D previews or real-time render displays.
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Allow users to view, rotate, or pose the model only inside your controlled environment (not export it).
β You still may NOT:
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Resell or share the raw 3D files, textures, or assets.
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Distribute the model in a way that allows extraction of the source files.
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Repackage the model inside asset packs, libraries, kits, or templates.
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Use the model in open-source repositories or downloadable content where source access is possible.
Best For:
β Game developers
β VR/AR creators
β App developers
β Virtual worlds / metaverse
β Simulation and training tools
β 3D product configurators
β Interactive 3D experiences
β Any real-time engine usage
πΉ Summary Comparison
| Use Case | Standard License | Extended License |
|---|---|---|
| Personal projects | β | β |
| Commercial 2D artwork | β | β |
| YouTube, Twitch, streaming | β | β |
| Client work (2D imagery) | β | β |
| Printed media & advertising | β | β |
| Real-time game engines (Unity/Unreal) | β | β |
| Mobile games & apps | β | β |
| VR / AR / XR experiences | β | β |
| 3D configurators | β | β |
| Users can rotate/pose the model | β | β |
| Raw 3D file redistribution | β | β |
πΉ Can I resell or share the files?
No.
Both licenses prohibit distributing, selling, or giving away the 3D model, textures, UVs, source files, or any editable data.
You may sell or share your final rendered output, but not the original asset itself.
πΉ FAQ
Do I need the Extended License to make YouTube videos or thumbnails?
No. Standard License is enough because the output is 2D.
Do I need the Extended License for a mobile game?
Yes, because the model is used in real-time 3D.
Can I use the asset for client work?
Yes.
If the client only receives 2D renders, Standard is enough.
If they receive an actual 3D implementation, Extended is required.
Can I use this asset in Unreal or Unity?
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Rendering cinematics? Standard is fine.
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Real-time gameplay or interactive use? Extended License required.
πΉ Contact
If youβre unsure which license applies to your project, contact:
π§ mal3imageryhelpdesk@gmail.com